Four years. One small college. Twelve people worth knowing.

In development · 3 of 12 routes in the build · Demo coming

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A dating sim with a planner at its heart

Mistflower Crossing is a stat-based dating sim set at a small liberal arts college, in a town of the same name. Each semester you register for classes, eventually picking a Focus (like a major). You can also work a job and plan out your week.

Then there are your free days. Go out to meet people, study, or go on dates in any of three time slots. Weeknight dates are possible too, but they take time, so plan accordingly!

Twelve people, each with their own endings

There's no route lock: date whoever you like, or no one at all, and live your best single life!

What's in so far

China in a dorm hallway beside an elevator, beaming with her eyes closed and hugging her binder. The dialogue box, with a washi-tape name tag, reads: Oh! Room 108!

Meet China

The first of the cast in her final art, by 53C: eight expressions and two poses. She found you before you found your room.

The weekly planner on a cream stationery card over a soft pink and blue sky, in week 6 of fall, Year 1: stamina, stress, mood, funds and one luck star, everyone you've met so far, and morning, afternoon and evening slots for each day, with classes, rest, Fall Break and free time filled in. Binder tabs down the side lead to Status, the calendar, Wren and Now, the phone and the menu.

Plan your weeks

Three time slots a day, pre-filled with your chosen classes and job. The weekly planner runs all four years, and every free afternoon is a choice for you.

A story scene in a sunlit garden. China asks: And how are you? I hope Mistflower Crossing suits you. Three answers wait on index cards: Look at the plants. Smile back at her. Admit to being homesick.

Stories that notice you

Hidden axes track your personality. Characters notice how you respond to them, and that leads you to different endings.

Wren and Now open on a lavender laptop, its address bar reading wrenandnow.blog. The post is Wren's interview with Erika: she stopped Erika on the quad to ask about the detailing on her sleeve, and Erika's eyes shone while she spoke of serging. Below are Erika's birthday and favorite places, the trending item, and a new place you can go.

Wren and Now

Wren is a freshman at Mistflower Crossing, like you, and she starts a lifestyle blog when she starts college. Before long, you rely on her for jobs, festivals, new date spots, trending items, and an interview with someone from the cast, with hints for winning them over. New posts go up every season.

The calendar for October 2030, with gold star stickers on the Harvest Festival and Halloween Nights, Fall Break, a week of midterms, Kenji's race, and a heart sticker on a planned date with Kenji.

A calendar that remembers

Dates, birthdays, first meetings, exams and festivals. Every kind of day has its own color, so you can look back at last month and see where it went.

The status screen, showing luck as one star out of five, a heart meter for yourself, and cards for Knowledge, Intellect, Expression, Vitality and Charm, each with its substats.

A little luck

You visit the hill and see Kenji across the way. You call out to him, but do you get a moment? Or only a glimpse? Having enough luck gets you that conversation, and even without it, the glimpse tells you he comes here. Eventually, luck will also decide whether you trigger a character event.

A keepsake in Extras, on a stationery card: Wren's blog post about a finished playthrough, followed by the numbers from those four years.

Keepsakes

In your final year, Wren posts graduation interviews with the cast, and her last one features you. Every finished playthrough gives you a keepsake: Wren's post about you, which changes with your character and your answers, plus your numbers, everyone you met, and every notable day.

A pink phone open to Kenji's first text: WHAT'S UP??? Its Kenji!! Save my number! You might see me on the quad if you get here fast enough and dont take it personal if I race off after five minutes, tho. Im a busy guy!!! The reply: Five minutes with you? I'll take it.

Your phone

Once you've met someone, they text. Some texts want an answer.

Screenshots are from the game in development. China's sprite by 53C. Backgrounds by Selavi Games.

What works right now

A week in Mistflower Crossing

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Hi, I'm Sara

I'm Sara Duniphin, a solo dev. I'm an avid dating-sim player, and I've found a surprising lack of games that use stats, so I'm making my own! It's inspired by Tokimeki Memorial and Aitakute, and made in Godot.

So far, most of the art is placeholder while I commission the real thing. China, by 53C, is the first finished sprite! The first commission, your dorm room, is underway.

The code is built with help from Claude, Anthropic's AI. The design is mine, and all art and writing that ship with the game will be human-made.

Traipse among the mistflowers

Devlogs go up on itch.io, and videos go up on YouTube. Follow me elsewhere to see screenshots, character developments, and my musings.

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