Mistflower Crossing finally has a home!
Mistflower Crossing is a stat-based dating sim set at a small liberal arts college in a town of the same name. Each semester, you register for classes and eventually pick a Focus (like a major). You can also work a job and plan out your week.
Tokimeki Memorial 3 has a weekly planner, too. Screenshots of my translation efforts up on Second Button.
Then there are your free days. Go out to meet people, study, or go on dates in any of the three time slots. Weeknight dates are possible too, but they take time, so plan accordingly!
Twelve people make up the cast, each with their own endings. There's no route lock: date whoever you like, or no one at all, and live your best single life (coming soon)!
I'm Sara Duniphin, a solo dev. I'm an avid dating-sim player, and I've found a surprising lack of games that use stats, so I'm making my own! It's inspired by Tokimeki Memorial and Aitakute, and made in Godot.
What works right now
- Two full routes, start to finish: China and Kenji, the RA and the racer.
- The weekly planner runs all four years. Register for classes, work a variety of jobs, and schedule your free days.
- Hidden axes track your personality. Characters notice how you respond to them, and that leads you to different endings.
- Calls and texts, with more to come.
- 30 save slots, plus an autosave at the start of each week.
- Full controller support.
All art is placeholder for now while I commission the real thing. Backgrounds are by Selavi Games.
The code is built with help from Claude, Anthropic's AI. The design is mine, and all art and writing that ship with the game will be human-made.
Follow the page for new devlogs, or visit mistflowercrossing.com. You can reach me at hello@mistflowercrossing.com. I look forward to hearing from you!
Backgrounds are by Selavi Games. Also posted on itch.io.