Meet China
The first of the cast in her final art, by 53C: eight expressions and two poses. She found you before you found your room.
Four years. One small college. Twelve people worth knowing.
In development · 3 of 12 routes in the build · Alpha coming
About the game
Mistflower Crossing captures that ephemeral feeling of first love and how it colors us, over four years at a small-town college, with twelve people to fall for, or a life of your own.
Mistflower Crossing is a stat-based dating sim set at a small liberal arts college, in a town of the same name. Each semester you register for classes, eventually picking a Focus (like a major). You can also work a job and plan out your week.
Then there are your free days. Go out to meet people, study, or go on dates in any of three time slots. Weeknight dates are possible too, but they take time, so plan accordingly!
The cast
There's no route lock: date whoever you like, or no one at all, and live your best single life!

Your RA
China is never more vocal than in support of others, and she finds herself lost when she has five minutes of free time. She has a color-coded binder for everyone's problems. Her own tab is blank.
In the dev build
IT Specialist
She takes the long way past the server room on Tuesdays. So do you. Neither of you has mentioned it.
Music Prodigy
She performs other people's compositions beautifully. Her own stay in a locked drawer.
Muralist
She isn't hard to find. She is everywhere: hiding amigurumi, painting walls (and sometimes canvases), and yarn-bombing statues at 2 in the morning.
Welder
She's loud and boisterous at home and in the workshop. She is a more quiet form of intense in the garden. She thinks she's too much in both.
In the dev build
Model & Fashion Designer
She dresses like a headline and thinks like a thesis. She is tired of people only reading the headline.
Hacker
He has a battered keyboard, a canteen that used to belong to his father, and absolutely no interest in letting you in.
Campus Courier
His bike is named Tangerine (she/her). He's already somewhere else. There's a hill at the park that he loves to race down, wind whipping against his face. He tells everyone he meets about it.
In the dev build
Musician & Dancer
Everyone knows his name. He is easy to approach and nearly impossible to reach. The warmth is real. Everything else is a performance, including for himself.
Philosophy TA
He lives as if he were in the past. The present, he finds, is unconvincing. He has not yet been persuaded otherwise.
Filmmaker
He keeps a camera between himself and everything that matters. The footage is beautiful. He is never in it.
Game Master
He has a voice for every character, but sometimes wonders if he has a voice of his own.
A look inside
The first of the cast in her final art, by 53C: eight expressions and two poses. She found you before you found your room.
Three time slots a day, pre-filled with your chosen classes and job. The weekly planner runs all four years, and every free afternoon is a choice for you.
Hidden axes track your personality. Characters notice how you respond to them, and that leads you to different endings.
From the devlog
Every scene in the alpha is written. China at the Grounds, Kenji learning how to say Monet, and what the alpha will hold.
All 45 prologue moments are written. The Empty Room, two favorite lines, the balancing act, and a first gameplay video.
Kenji's first two scenes, China's move-in, and a prologue rework that made Poppy possible to meet.
Watch
Who's making it
I'm Sara Duniphin, a solo dev. I'm an avid dating-sim player, and I've found a surprising lack of games that use stats, so I'm making my own! It's inspired by Tokimeki Memorial and Aitakute, and made in Godot.
If those names ring a bell: I also run Second Button, where I translate Japanese dating sims into English, Aitakute and Tokimeki Memorial among them. My tabletop adventures live at Evenreach Games.
So far, most of the art is placeholder while I commission the real thing. China, by 53C, is the first finished sprite! The first commission, your dorm room, is underway.
The code is built with help from Claude, Anthropic's AI. The design is mine, and all art and writing that ship with the game will be human-made.
Follow along
Devlogs go up here and on itch.io, and videos go up on YouTube. Follow me elsewhere to see screenshots, character developments, and my musings.
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