Meet China
The first of the cast in her final art, by 53C: eight expressions and two poses. She found you before you found your room.
A look inside
Screenshots from the build as it stands, taken from my own playthroughs. Click any of them to see it full size. There's no public build yet; the art is placeholder except where it says otherwise.
The first of the cast in her final art, by 53C: eight expressions and two poses. She found you before you found your room.
Three time slots a day, pre-filled with your chosen classes and job. The weekly planner runs all four years, and every free afternoon is a choice for you.
Hidden axes track your personality. Characters notice how you respond to them, and that leads you to different endings.
Wren is a freshman at Mistflower Crossing, like you, and she starts a lifestyle blog when she starts college. Before long, you rely on her for jobs, festivals, new date spots, trending items, and an interview with someone from the cast, with hints for winning them over. New posts go up every season.
Dates, birthdays, first meetings, exams and festivals. Every kind of day has its own color, so you can look back at last month and see where it went.
You visit the hill and see Kenji across the way. You call out to him, but do you get a moment? Or only a glimpse? Having enough luck gets you that conversation, and even without it, the glimpse tells you he comes here. Eventually, luck will also decide whether you trigger a character event.
In your final year, Wren posts graduation interviews with the cast, and her last one features you. Every finished playthrough gives you a keepsake: Wren's post about you, which changes with your character and your answers, plus your numbers, everyone you met, and every notable day.
Once you've met someone, they text. Some texts want an answer.
Screenshots are from the game in development. China's sprite by 53C. Backgrounds by Selavi Games.
Status
Want to see it move? Watch a week in Mistflower Crossing, or read the devlog for what's being built this week.
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